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Ashish Singh

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Sunday, 01 Dec 2024, 6:03 PM
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Match Rules

Counter-strike 1.6

Game

Game Version: Counter Strike 1.6

ESRB Rating: Age 17+. Anyone born after 30th Sept 1993 will not be allowed entry to the GF


General Game Rules

  • Competition format: 5v5 Teams
  • Match format: First to win 16 rounds
  • Match winner: in case of a draw extra rounds will be played until the winner is determined


Game Rules

  • Rounds: 30 round
    • 15 rounds as Terrorists
    • 15 rounds as Counter-Terrorists per team
  • Round time: 1 minute 45 seconds
  • Coin Toss: The winner of the coin toss gets to choose either the map or side, the losing team gets to choose the remaining option
  • Tie: In case of a tie after 30 rounds, a tie-breaker will  be played, consisting of 6 rounds (3 per side) with $10,000 money at the start of the tie-breaker
  • In case of a tie during the tie-breaker another tie-breaker to be played, until the winner is determined
  • Official Maps:
    • De_Dust2
    • De_Inferno
    • De_Nuke
    • De_Train
    • (Each map may be modified by  the WCG Committee, competitors will be informed of such changes
  • Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2) while in the match
  • Coach can coach the competitors from behind the team during the freeze time. If coach continues to talk to the competitors after the freeze time has ended the team will be given a warning or lose by forfeit, at the sole discretion of the Marshal.
  • Coach must go outside the tournament area if Marshal asks him / her to leave
  • The Server Master will record the process of the match
  • Approved Grenade Amounts Per Round:
    • Flashbangs: 2
    • Grenades: 1
    • Smoke Grenades: 1
  • Approved commands:
    • Adjust_crosshair
    • Left hand
    • A user can activate in-game VGUI Command
  • Default Skins must be used
  • Any other use of map of program bugs can result in a warning at the minimum or loss by default for the offending team. The decision will be made by the Marshal and the Chief Marshal in charge
  • The gamma rate can be changed in the video graphic driver



Tournament Server Settings

mp_autokick 0

mp_autocrosshair 0

mp_autoteambalance 0

mp_buytime 0.25

mp_consistency 1

mp_c4timer 35

mp_fadetoblack 1

mp_flashlight 1

mp_forcechasecam 2

mp_forcecamera 2

mp_footsteps 1

mp_freezetime 15

mp_friendlyfire 1

mp_hostagepenalty 0

mp_limitteams 10

mp_logecho 1

mp_logdetail 3

mp_logfile 1

mp_logmessages 1

mp_maxrounds 0

mp_competitorid 1

mp_roundtime 1.75

mp_timelimit 0

mp_tkpunish 0

sv_aim 0

sv_airaccelerate 10

sv_airmove 1

sv_allowdownload 0

sv_allowupload 0

sv_alltalk 0

sv_cheats 0

sv_clienttrace 1

sv_clipmode 0

sv_friction 4

sv_gravity 800

sv_lan_rate 25000

sv_maxrate 25000

sv_maxspeed 320

sv_maxunlag 0.5

sv_maxupdaterate 101

sv_minupdaterate 101

sv_minrate 25000

sv_proxies 1

sv_send_logos 1

sv_send_resources 1

sv_stepsize 18

sv_stopspeed 75

sv_unlag 1

sv_voiceenable 1

sv_unlagsamples 1

sv_unlagpush 0

sys_ticrate 10000

allow_spectators 1

decalfrequency 60

edgefriction 2

host_framerate 0

log on

pausable 0



Allowed Setting Values for Client

cl_updaterate 101

cl_cmdrate 101

rate 25000

m_filter 1/0

hud_fastswitch 1/0

zoom_sensitivity_ratio

fps_max 101

cl_dynamiccrosshair 1/0

gamma 1/3

brightness 1/3

cl_minmodels 1/0

cl_shadows 1/0



Following Client Settings May Not Be Changed (use default values)

cl_weather

mp_corpse_stay

mp_decals

max_shells

max_smokepuffs

fastsprites

ex_interp 0.01 for LAN (0.1 for Online)



Unfair Practices Subject to Penalty

  • Team members may communicate verbally if they are alive in the match or when all team members are dead.
  • The competitor is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn’t fade to black, the competitor is deemed dead three seconds after he/she has fallen.
  • Any competitor who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.
  • If a competitor continues to communicate after he/she is killed, the team may be given a warning or lose by default at the Marshal’s sole discretion.
  • Boosting (stepping on top of own team competitor) is allowed in play.
  • Binding Duck to scroll wheel is not allowed.
  • C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.
  • Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the Marshal.
  • Throwing grenades over buildings in all maps are allowed.
  • Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
  • Use of personal model/skins (includes weapon skins)
  • Use of personal map texture
  • All cheat programs
  • Use of map bugs in play (e.g. map swimming, auto aim, etc.)
  • Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
  • The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
  • If Marshal decides that external conditions (Press, Team Leader, Competitor, Spectator, etc) give unfair advantage to a competitor, the team may be given a warning or lose by default at the Marshal’s sole discretion.
  • If a problem occurs with flash bang bug, the Marshal reviews the demo file and the offending team loses the round. The match continues normally.
  • HLTV Proxy will join the game servers for Tournament Broadcast
  • To test for HLTV flash bugs, competitors must follow the directions of the server master and/or the Marshals.


If disconnection occurs during a match

  • If all the competitors cannot play due to an unintended, unforeseen accident such as server stoppage
    • Before the 3rd round starts: restart the match
    • After the 3rd round starts: Disconnected competitor must re-connect to the server.
    • The round is continued unpausing, and if the disconnected competitor cannot connect to the server, all competitors must wait during the freeze time after the round until the disconnected competitor connects to the server. At this time, the match may continue by unpausing. (Not a restart)
  • If up to 3 of all competitors are unintentionally disconnected:

    • The score for that round is discarded.
    • The game is paused after the round during the freeze time, and all competitors wait until the disconnected competitors are connected to the server.
    • When all competitors are connected, the match may continue by unpausing the game.
  • In the case of intentional disconnection, the Marshal may decide to end the match with the offending team losing by forfeit.


Additional Rules

  • Protests can only be filed by the team leader (ie: a competitor that represents the team)
  • If a competitor does not agree to any rules, he/she can express his/her protest to a Marshal before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the Marshal.
  • If a rematch is decided by the head Marshal, the team that does not follow this decision will be subject to disqualification.


These rules are for the WCG Singapore Championship (National Finals) and are subject to modification in the following aspects.

  • Use of most recent patch/version release of each official game within WCG committee’s own discretion.
  • In-game settings and required factors necessitated by use of most recent patch version/release
  • Cheat Protection Program release and/or cheat protection functions
  • Game settings and/or operations guidelines dictated by differences between online and LAN tournaments
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